A downloadable game


Mumble: A Tumble in Time is a 3D action-adventure platformer inspired by the PS2 era of platformers. Play as Mumble, who must travel between different time periods to stop evil robots from destroying the land, rescuing the local inhabitants along the way.


  • Dynamically travel between two different time periods!
  • A fluid character controller that offers mechanical depth!
  • Engage in combat with different types of enemies and a mini-boss!
  • Talk to the cute locals and save them from being captured!



Design

Jordan Newton (Lead)

Aiden Gyory

Cameron Mayman (Design + Production)

Programming

Domenico Mandica (Lead)

Heidi Borge

Art

Ty Hemi (Lead)

Emily Ashworth

Max Bird

Owen Hemmings-Kavanagh

This project was made in just over 4 months by a small team for a class assessment.



21.11.22 - BETA V1.0.4 - Added random opening portals in the sky
                                                     - Added set dressing to the final area and background
                                                        island
                                                     - Fixed sensitivity sliders not working
                                                     - Fixed out of bounds dying
                                                     - Fixed healing spring damaging player constantly in
                                                        future if they die whilst inside it
                                                     - Fixed controller not being able to navigate menus
                                                     - Fixed controller inputs not registering on
                                                        'press any button' menu prompt
                                                     - Balanced medium bot mini boss to attack slower
                                                        and do less damage 

19.11.22 - BETA V1.0.3 - Added new Mumble texture!
                                                     - Added random Gnubit clothing colour
                                                     - Added Controls section to options menu
                                                     - Added credits menu (team socials not linked yet)
                                                     - Fixed bug that locked player out of warp near bridge
                                                     - Fixed up textures on last island
                                                     - Fixed volume sliders setting weird values
                                                     - Polished resolution dropdown to make it more
                                                        readable
                                                     - Increased size of health display to make it more
                                                        visible

14.11.22 - BETA V1.0.1 - Fixed wrong buttons showing in tutorial
                                                     - Added new sounds to boss fight
                                                     - Added sounds to healing springs
                                                     - Made interaction UI change with time period
                                                     - Tweaked aiming sensitivity with staff and turret

12.11.22 - BETA V0.9.5 - Fixed enemy AI to now properly navigate terrain
                                                     - Turret Death Fixes
                                                     - Fixed out of bounds exploits

09.11.22 - BETA V0.9     - Various bug fixes
                                                     - Added more sounds across level   

Download

Download
Mumble Release V1.0.zip 390 MB

Install instructions

Click download to get access to a zip folder that contains the executable.

Comments

Log in with itch.io to leave a comment.

Genuinely impressed by the quality overall, it set the standard with the intro screen, the movement was excellent, the combat felt smooth and fun with good feedback. The music worked, the sound effects were good.

I could have easily convinced myself that I had been playing some commercially released PS2 Spyro/Crash Bandicoot hybrid.

Very polished game that will be a great portfolio piece.

Noticed a couple of rocks that didn't have colliders and the settings screen sliders weren't quite right (music seemed to be at 0% when slider was at 50%) but it's all minor stuff.

Congratulations.

Thank you so much for your feedback! We'll investigate those colliders. Glad you enjoyed it :)

so sweet game

Thank you! We have a few more updates coming over the next few weeks which will fix a lot of bugs and other issues, so make sure to check back in! :)